... the lamp shall yet be lit ...
BEFORE particle effects, 2D/3D graphics, and 5.1 sound, there lived worlds, better battery life and the power of your vivid imagination. Find them again in this exciting RPG game!
The requests for vibration and internet service are not yet at
play. I'm exploring how to best make use of these given my own phone
experiences and would like to enable them as optional settings in a
future update.
Updates For The Red Saint: Lamplight
IN PROGRESS
* More content
9/18 1.0.19 Network Update
* Testing chat (requires network to be enabled in game settings)
* Small tweaks for larger screen real estate
* Farek HP reduction
9/6 1.0.17 Rollup Update
* Julia's Quest (Starts with the Bandit in Harvey's Lodge)
* Timing change
* Wizard spell refinement (many at half the cost)
9/6 1.0.14 Update
* Character save * other hotfixes
9/4 1.0.11 Update
* Vibration Feature on Quickslots
* New game settings menu (Settings do not persist at this time)
* Couple room updates
8/31 1.0.10 Update
* OFFICIALLY DONATION SUPPORTED
8/24 1.0.9 Update
* New Adventure: Hoist Lagoon of Ascolan
* New Tome: Tome of Lagoonus Ascolan
* New Quest: Slitherings!
* Candle price reduction: 3 copper. Explore with Light.
* Thorax drops increased.
* Manual update. Words. More words! Quest walkthrough example, too.
* Minor edits.
* XP increase (~67% increase for some mobs).
* Improvements to the action selection panel.
8/22 1.0.8 Update
* Wayward Dungeon of Incutan: The western path is now clear, but a lightsource you will need.
* Curious of the smell of dead reptiles? Tread carefully south of the Glaphyre.
* Crash fix - any additional details would be helpful support @ malvslab.com.
8/20 1.0.7 Update
* New Effect Stack for shields and buffs!
* Wizard Spell: Gleaming Coat
* Warrior Ability: Zeal
* Level Cap moved to 7
* New mechanic: Warrior Stances
* Expedition merchant has received a stock of goods to keep the expedition moving forward.
** So for the first time ever: buy goods!
* New items!
8/8 1.0.6 Update
* More places and ways to explore at the Ascolan Wayward Expedition Campsite.
* Bind your soul: new bind point!
* Wizardly Fun: Tome of the Rat Immagickus
* New Quest: Gin's Book Offer
* New Quest: The Legend of Incutan's Ant Problem
* New Quest: Will the real Lerasa stand up? (Level < 5)
* Ability Revamp for Spellcasters: Less failure, more magic!
* New: Incremental EP recovery during combat
8/1 : 1.0.5 Features:
* Quick slots! Assign popular spells or abilities (combat or passive) to one of six quick slot buttons
* Maximum level raised by one.
* Quest progress will now be saved.
* Statview change and crash fix
* Audio queues on most buttons and a couple key events (use volume control to adjust to your preference)
* New abilities: polymorph sheep WIZ, guardian axe sweep WAR, guardian axe strike WAR
* Combat refinements: initiatives and combat cycles updated
* Merchant - sell that loot!
* Usable items - food/drink to restore HP/EP
1.0.4 Features:
* Customized character creation and save.
Updates Specific to the Demo Release:
Vesion 1.0.53
------------------
* Announcement update
Version 1.0.50
-------------------
* Lamplight FULL VERSION Released
Version 1.0.48
--------------------
* Minor Updates
Version 1.0.47
--------------------
* Part 2 of the coming 1.0.50 update
* Added: more rooms, new character mode, new passive skills, and much
more...
Version 1.0.46
---------------------
* Minor fixes
* Part 1 of the coming 1.0.50 update
Version 1.0.41
---------------------
* New wizard spells: Ward: Recall, Force
* New stats tracked: maximum melee and ability/spell damage
Version 1.0.39
---------------------
* Minor adjustments to combat
* Anyone stuck in the far south room near the broken bridge will no
longer be stuck
* Added new places to explore
Version 1.0.35
Release: Festival of Lights
---------------------
Celebrate the Festival of Lights with the release of the wizard class
and a secret glaphyre dungeon with over 20 rooms to explore, new
systems, and a complete set of ceremonial festival gear to collect!
* New attribute system enables greater
* Fixed various typos, but no doubt more lurk. Fun is sometimes
gremlinmatically incorrect.
* Added new equippable slots: gloves, leggings, ring, helmet, and boots.
* Can no longer equip the Lectorate field guide
* Introduction of the Wizard class!
* Revised abilities system
** New warrior abilities
* Revised spell system
** New wizard spells
* Bandits, Beetles, Pups have been rescaled to their levels
* Shadow of the Mind has left the lodge.
Version 1.0.33:
---------------------
* Basic character customization - there's an identity kit hidden beneath
the floorboards of your rented room in the lodge.
* Shadow of the mind no long respawns after killed.
* Rare beetles in the cave beneath Barren Wastelands no longer are
imbued with the Colorband health spell.
* Hostile mobs now lurk near the Colorband of Night. Beware.
* Reminder note: The same mob may be hostile or not hostile (no factions
implemented at this time, although I'm considering it).
* Can now equip boots.
* Interface updates
** New splash screen
** Updated inventory inspection
** Next level XP is displayed
** Recommended to be about level 2 before trying the cave.
Version 1.0.32: (Warrior Abilities)
---------------------
* Refinement of the warrior skill tree to level 5. Updated mico-help
with some of this information.
Version 1.0.31: (Level & Ability)
----------------------
* The base three abilities are now restricted by level.
* The HP and MP, level curves are updated.
* The Colorband no longer traps Saint.
Version 1.0.28*(Orientation rollup)
----------------------
* Orientation change no longer causes listed options to disappear.
* Orentation bug that would lock a placeholder "Attack" option is fixed.
* Orientation bug where going between rooms would respawn multiple mobs
is fixed.
* Combat bug where listing options would lock is fixed.
Version 1.0.24
----------------------
* When gaining a level, Saint's stats will increase.
Version 1.0.23
----------------------
* Harley has erradicated the cache of rats, although a few might remain.
Version 1.0.22
----------------------
* Connected level system in to baseline stat tree for commoner class.
* Max level for demo: 5
Version 1.0.20
----------------------
* New main menu option: "Start Over" will be available when player has
died.
* The cave beetles are now more passive.
* Experience and Level formula added.
Version 1.0.19
----------------------
* Small update to the statistics view to show finer detail of
Saint's inventory.
Version 1.0.18
-----------------------
* Combat rounds no longer elapse in the milliseconds
* Introduced "Julia's Escape" dungeon.
* Introduced ability: Mend.
* Fixes bug where the options might not resize in certain combat
scenarios.
* Introduces hostile beetles that will take combat initiative.
* Increased success rate of player combat abilities.
Version 1.0.16
-----------------------
* Lodge room will recover energy in full.
* Timepiece information removed from player melee spam.
* Added a tiny amount of help information.
Version 1.0.15
-----------------------
* Pups in the barren room are a bit tougher. Make use of abilities and
your room to defeat them, but remember that the pups will respawn.
* New option: "info" in inventory.
* New feature test: "Combat abilities": Power Kick and Signature Thrust.
Version 1.0.14
-----------------------
* Slight content increase for exploration.
* Added capability to recover health (Return to Saint's room in the lodge).
* Dialog cycling bug with the old man corrected & new dialog available.
* Combat selections now refresh the room environment as intended.
* Added hand wraps to starting inventory.
Version 1.0.12
------------------------
* Added menu option to close down Red Saint.
* Fixed timer issue on some combat techniques.
Version 1.0.10
------------------------
* Fixes bug on moment where mining activity might stop timer.
Version 1.0.9
------------------------
* Additional error handling in the main heartbeat.
* New "Stat" button toview Saint's statistics.
* Ability to cancel mining activity added.
* Minimal combat spam now available that keeps up with the combat round
* Some crashes on application boot are fixed
Version 1.0.8
------------------------
* Shadow selection in the main hall will no longer triple select
Version 1.0.7
------------------------
* Default rat's defense lowered
* Timer/heartbeat improvements should solve the locking issue reported
Version 1.0.5
-------------------------
* Stability enhancements for possible crash bug on some hardware (still
testing configurations, ick)
Version 1.0.4
-------------------------
* Fixes scrolling issue on smaller screen displays & misc. UI update
* Fixes leak in principle exits list
Version 1.0.3
--------------------------
Saint discovers an additional pathway hidden along the snaked hallway.
There's a floral scent in the air.
+ Fixes null ref exception on choosing the north doorway (sometimes
would happen)
+ Auto loot of defeated items adds inventory items
+ PrimaryWeapon added: Dagger
Support
Samsung Moment:
Timer freezes sometimes unless you rotate the phone between portrait and
landscape mode.
Cause:
Unknown
Reproducable Defect:
No
Workaround:
Choose "Menu" on your phone and close the application.
Alternative: Restart your phone.